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The campaign tells the story while the Instant Action lets you jump right in to fighting. The two modes of play are the standard Campaign and Instant Action modes. You can get armor or weapon upgrades for your current plane in the campaign mode, new planes for the Instant Action mode and a little blast from Larry Holland's past. Bonuses in the game are well-done and give you a clear purpose to finish the levels. If you are able to complete the others then you'll just prove yourself to your peers and you might even get a bonus. Similarly to Tie Fighter you get multiple goals per mission, of which you must complete the primary. It's up to you to prove your mettle and tackle both European and Japanese targets, depending on where they want you. SWON has you play the part of James Chase, an American, in 1940, who's up for an open spot in the Battlehawks, a legendary arm of the Royal Air Force. If you're looking for a flight sim, look elsewhere. Just as Call of Duty is an action game with historically accurate weapons, SWON uses real-life inventions and sets you down in real battles, but that's where the realism ends. So the folks at Totally Games set out to make a game that was historically accurate but that played like an action film. Talk to any military pilot and he'll tell you assignments are 99% flying in circles and 1% terror. Understanding that I've never been a WW2 pilot I'll still say with some confidence that the action is not realistic. So what does it promise? Following in the WW2 craze that has consumed computer and console gaming, SWON allows you to take to the skies in a number of top-secret planes, some of which disappeared into history while others were crucial to the outcome of the war. But in a couple of key areas it falls short of the excellence you would expect from Holland and team. For the most part SWON delivers on everything it promises. With a long tradition of being able to pull off air combat convincingly I looked forward to Totally Games' newest effort. Secret Weapons Over Normandy is the latest creation of Larry Holland, the lead designer behind some of the best "arcade flight-sims" ever made, including the X-Wing and Tie Fighter series.
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